CONF: Architecture, Games, Materiality of Computer Simulation (Lueneburg, 17-18 January 2017)

PERSPECTIVE RULES! Architecture, Games, and the Materiality of Computer Simulations
Lüneburg, January 17 – 18, 2017
The most direct mode of physical engagement with the material side of computer simulations today takes place in the interaction between
architecture and games. Within this setting, perspective not only renders visual representations it also extends and modifies our
perception. Physics-based simulations, procedural generation, robotic sensors, and augmented and virtual reality change the design, control
and navigation of spaces. Data modeling and visualization merge into a novel tableau of different viewports and interfaces and offer a
different perspective on the materiality of both architecture and games. This leads to a new relationship between the visuality,
spatiality, and performativity of designed environments. This symposium aims to bridge fields such as architecture, computer science, media
studies, design, game studies, and philosophy to discuss what has happened to perspective in media cultures of computer simulation.
Tuesday, January 17, 2017
13:30 – 14:00
Registration & Refreshments
14:00 – 14:15
Claus Pias & Martin Warnke:
Welcome Address
Nicole Stöcklmayr:
Introduction & Opening Remarks
14:15 – 15:45
Jacob Gaboury:
Z, or Perspective as Depth Simulation
Daniel Cardoso Llach:
Designing the Computational Image / Imagining Computational Design
15:45– 16:15
Break & Refreshments
16:15 – 17:45
Kristy Balliet:
Gestural Volume
Markus Rautzenberg:
Vanishing Points
17:45 – 18:00
Break & Refreshments
18:00 – 19:30
Gillian Smith:
Procedural Content Generation as Design Formalism
Lisa Gotto:
Writing Perspectives. Ludic Typography and Media Historiography
Wednesday, January 18, 2017
09:30 – 10:00
Registration & Refreshments
10:00 – 11:30
Emma Fraser:
Imagining the End of the City: Modern Ruins and Urban Architecture in Video Games
Mathias Fuchs:
Phantasmal Spaces
11:30 – 11:45
Break & Refreshments
11:45 – 13:15
Britta Neitzel:
Point of View and Point of Action- revisited
Maja Ozvaldic :
Machine Vision & Mixed Realities
13:15 – 14:45
14:45 – 16:15
Sigrid Brell-Cokcan & Johannes Braumann:
Robots in Architecture
Anton Savov:
20,000 Blocks: The Use of Gameplay to Enable Groups of Non-experts to
Create Schematic Architectural Designs?
16:15 – 16:30
Break & Refreshments
16:30 – 18:00
Cormac Deane:
A Media Archaeology of the Periscope
Jens Schröter:
Where Perspective Rules No Longer: Practices of the Transplane Image
18:00 -18:15
Break & Refreshments
18:15 – 19:00
Panel Discussion & Closing Remarks
Nicole Stöcklmayr // MECS Institute for Advanced Study on Media Cultures of Computer Simulation, Leuphana University of Lüneburg
The symposium is free and open to the public but registration is required. Registration includes access to all sessions, lunch, and
refreshments. Please visit to register.
Ritterakademie Lüneburg
Am Graalwall 12
21335 Lüneburg

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